For independent game publishers
Rulesmith reads your draft, catches every ambiguous edge case and internal contradiction, then rewrites the confusing parts in plain language your playtesters can actually follow.
Small publishers shipping 2–5 titles a year cut rulebook revision cycles from weeks of back-and-forth to a single afternoon.
In one afternoon. No technical writing degree required.
Paste your mechanics doc or upload a PDF. Rough notes, bullet points, Word docs full of track changes — Rulesmith reads what you have, not what you wish you had.
Edge cases your players will hit on turn three. Phrasing that means two different things in two different sections. Rules that contradict each other on pages 4 and 11. Flagged, explained, prioritized.
Download a rewritten draft in plain language tuned to your game's complexity level — not dumbed down, just clear. Hand it to playtesters and get feedback about the game, not the rules.
If any of these sound familiar, Rulesmith exists for you.
You ship 2–5 titles a year and can't justify a dedicated technical writer on every project. Rulebook revision cycles eat into time you don't have, and playtest feedback is 80% rules questions, not gameplay feedback.
You've played your own game 50 times. You can't see it fresh anymore. New players keep hitting the same wall and you can't figure out why — because to you, the rules have always been obvious.
The game is good. The writing isn't quite there yet. You need something between "this is fine" and paying a freelance editor $2,000 to tell you what a playtester could have told you for free — if they'd understood the rules.
Early access
We're opening Rulesmith to a small group of publishers and designers first. Leave your email and we'll reach out when your spot is ready.